The town of Barbas squats in a dead-end cavern, the ceiling of which rarely rises above thirty feet and in many places dips down as low as ten feet, creating a claustrophobic shantytown. The town’s structures appear makeshift at best and nearing collapse at worst, their walls built from rubble, moldy wood, caked mud and bone. A tepid pond shimmers in the center of town fed by a trickle of water from thewestern cave wall. A haze hangs in the air, a mixture of smoke, spores and stink lit by dozens of feebly burning torches mounted on stalactites or facades. The only areas not claimed by crumbling buildings are the crooked streets and several farms of faintly glowing fungi and pallid mushrooms the size of men.

G1 Town Hall
The largest building in Barbas, and certainly the best-made, is the town hall. This area is describe in ‘visiting Barbas’ below.

G2 Store
Rune by a one armed and three-rongued freak named Shilfred Ugsmoth, Store remains the first and only esatblishemnt of its kind in Barbas. Most of the residents prefer to barter with each other in the streets, a practice that Shilfred doesn’t mind, as it allows him to snap up bargains and sell them back to the public as need demands. Inside the shop, customers are confronted with a wide variety of knickknacks, from swords to alchemical equipment to fodder and jewelry—and of course, the boisterous proprieter himself.

G3 Shrine to Mictlantecuhtli
While isolation has eroded most of Barbas’ residents all but the most cursory knowledge of religion and history, the need for some sort of spirituality has led them to worship an ancient stone statue in the center of the settlement, a crude depiction of a skeletal figure wrapped in a large python. While the villagers know their god only as the “Snake Father”, a DC 20 K(religion) check is enough to identify the idol as belonging to Mictlantecuhtli, the olman god of death. This same check reveals that the rituals surrounding worship here are entirely the resident’s invention and in some cases go directly against Olman canon, though the few clerics who keep this shrine happily use their healing spells on the residents and travelers. Whether it’s actually Mictlantecuhtli granting these powers is anyone’s guess.

G4 Ganfer’s Wallow
Rebuilt numerous times over the town’s history and maintained as a group effort, the structure known as Ganfer’s Wallos is a publichall used for everything from weddings to funerals. Ganfer, the gruff and agin lizardfolk in charge of the establishment, makes his living as professional host and master of ceremonies. Thougha creature of few words, Ganfer’s halting Common belies the razor wit that’s kept him the town’s resident entertainer for so long.

G5 The Nursery
The children of Barbas are too precious a commodity to be left in the care of their parents. As soon as a child is born, it is taken into the custody of the nursery staff, where mongrelfolk midwives and tutors educate and care for the young until the age of fourteen, at which point they’re considered adults and sent out to work in professions most befitting their skills. As a result, Barbas’ citizens regard numerous folk in the village as their parents, referring to all older residents as Mother and Father.

G6 The Furnace
De to the short supply of fuel in the caves, blacksmithing is an expensive and exacting profession. In order to help mitigate this, Barbas’ smiths share a communal forge. Situated directly beneath a narrow chimney, the resulting smoke is quickly drawn upward and out of the cavern by a constant draft.

G7 Stoneweep
Although the stream that feeds the central pond looks natural, it is in fact artificial. Perhaps the most important duty of Barbas’ priests is the daily ritual in which they cast several create water spells to replenish the supply of water here. Overflow drifts west along an ancient creek bed, evaporating long before accumulating enough to burst its meager banks.


The Savage Tide ajehy