Olman Weapons

Exotic Weapons
Weapon Cost Damage(s) Damage(m) Critical Range Weight Damage Type
Light Melee Weapons
Japute 20gp 1d3 1d4 19-20/x2 2lb S
Shimalo’koa 10gp 1d6 1d8 19-20/x2 3lb S
One-Handed Melee Weapons
Harpoon 15gp 1d8 1d10 ×2 30 ft. 6lb P
Two-Handed Melee Weapons
Kaua’Koi n/a 1d6/1d6 1d8/1d8 18-20/x2 5lb B,P or S
Ranged Weapons
Atlatl 8gp +2 +4 +10 1lb
Olman Weapons

Olman warriors and shamans make use of numerous indigenous weapons in their day-to-day survival on the Isle of Dread. Parties seeking to brave the dangers of the isle might do well to master the Olman’s arsenal.

Japute: The talon of a pterodactyl, deinonychus, or other powerful predator is mounted onto a wooden handle with several leather straps attached. The japute is then wound onto the wielder’s wrist and forearm with the strips of leather. Properly equipping or removing a japute requires a full-round action that provokes attacks of opportunity.

While wielding a japute, you gain a +6 bonus on any roll made to keep from being disarmed in combat and a +2 bonus on Climb checks. A japute is classed as a monk weapon.

Kaua’koi: This vicious scrimshaw weapon is fashioned from large lengths of bone harvested from Huge creatures. Several hand notches are carved all over the bone, while the rest is sculpted into spurs, blades, and polished nodules. Fighting with a kaua’koi is a high art, involving constantly switching grips to make the most of this versatile weapon. In many tribes, carving one’s own kaua’koi is a right of passage marking a young Olman’s mastery of war arts. A kaua’koi cannot be bought, but is either crafted by the owner handed down in a family or rarely given as a gift.

A kaua’koi is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon (see Two-Weapon Fighting, on page 160 of the Player’s Handbook). A creature wielding a kaua’koi in one hand can’t use it as a double weapon-only one end of the weapon can be used in any given round. If proficient with a kaua’koi, you may choose the type of damage you deal with each attack.

Shimalo’koa: This hard piece of koa wood studded with rows of razor sharp shark’s teeth tears opponents to shreds. Koa is remarkably light, yet stronger than most other woods.

Atlatl: A throwing stick, used to hurl javelins. Made from a long shaft with a groove down the center and a shallow cup on the end, it greatly increases the effective arm length of a thrower.

A javelin thrown with an Atlatl adds the damage on the chart above, plus a +2 competence bonus to hit and a +10 competence bonus to the range increment. An atlatl can also be used for throwing shortspears, but the user loses the +2 bonus on the to hit roll.

Olman Weapons

The Savage Tide ajehy